Sickle is an assortment of entities and FGDs for use with Hammer.
Inspired by shader precaching, this detours expensive precache functions to later run them in a coroutine.
It vastly shortens the loading screen time, at the cost of performance on initial startup.
A customizable and lightweight key bind selector with Half-Life 2's HUD design.
A straightforward and performant "highlight" system for entities.