Sickle

About

Sickle is an assortment of entities and FGDs for use with Hammer.

fast

About

Inspired by shader precaching, this detours expensive precache functions to later run them in a coroutine.

It vastly shortens the loading screen time, at the cost of performance on initial startup.


MASTERKEY

About

A customizable and lightweight key bind selector with Half-Life 2's HUD design.


Highlights

About

A straightforward and performant "highlight" system for entities.

Features

  • Customizable settings via interface or console variables
  • Developer-friendly API

dev@kirk.website