Software
I'm a software developer of the Carmackian era:
- Where the term "skin" means a UV texture replacement, not a $10 microtransaction.
- When "servers" were just someone's computer, not a proprietary AWS instance.
Check out my various projects!
User Interface
I love to prototype and design user interfaces, particularly head-up displays for games.
Photography
I enjoy photography, both real & virtual!
- My favorite location to shoot is San Francisco, CA. The verticality, layers, and fog is iconic.
- My favorite virtual location to shoot is Cyberpunk 2077's Night City. Similar reasons as above.
Keyboards
I'm a keyboard enthusiast.
I'm confident in...
Rust
Swift
Kotlin
Python
Lua
Kubernetes
Swift
Papyrus (Creation Engine)
I specialize in...
First-person game development
Object-oriented programming
Coroutines
Modding experience
Creation Engine (Fallout 76, 2025)
REDEngine 4 (Cyberpunk 2077, 2020)
Torque3D (BeamNG.drive, 2015)
Diesel Engine 2 (Payday 2, 2013)
Source Engine (2004)
GoldSrc (1996)